update 1.104.pa


So I've added a new tile type, lava, which has a base global timer that when hit applies damage to the player or npcs. NPC damage from lava is going to be added into 1.105.pa update hopefully, with a small learning algorithm so they can potentially learn to avoid going on the lava coordinates. It will mean adding some intelligence checks based on the stats available. Small update on the system.

For 1.104pa I've added the two ranged skills abilities. Jump and Dash have similar mechanics in that they will check for collisions. However, Jump works with the mouse, as you can jump in really any distance or location within the grid of distance. Selecting jump will draw an arrow under the mouse to indicate which tile you want to land on. Hopefully by 1.105.pa I can snap it to the grid so it's not so chaotic, should be able to. Jump will speed up the global timer by 4, and will negate all obstacles, so long that you don't land on one. Dash will wait for you to press left or right, and if the area is clear of obstacles on the line at distance of the dash, it will update the player. Failures will result in a text to indicate the obstacles are in the way, but not cancel your skill check choice.

NPCs will now disengage once they're health is halved. I want to work towards adding a disengage state, to allow them to potentially dash away from the player. Hopefully by 1.106pa the latest this can be developed.

I spent the morning preparing sound effects and a new original sound track. Expect to hear them by 1.105pa.

The treasure chest now has a flair text when you mouse over it. The UI box on the left now indicates your Race, and Class. They need adjusted.

Files

KnightsofKalvgv-html5.zip Play in browser
May 01, 2021

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