1.105.5.pa update


In preparation for 1.106.pa I've added the magic skills for the hero. One may now heal and activate stealth. Each action taken uses a stealth timer, once 5 actions are taken the stealth wears off. NPCs will not react to hidden heros.

NPCs have a small memory and timer to keep track if they are stuck in place, and will activate a jump of their own.

If you attempt to heal and are at the maximum possible stat point and health, you will not consume the skill use for that action and it will result in a message such as, "# is not enough to heal 0" this is because the check for damaged stats will return a false or 0, nad thus the stat will be called 0 if you are at max health. Trying to correct that, but it's tedious work hahaha.

I've created action icons, for the NPCs, I plan on launching later today with the move towards the 1.106pa update. I've also made halflings and orc sprites for use with the NPCs. They need stat blocks still.

Also, I forgot to mention in 1.105.pa that there is now a way to lose the game, with a game over screen.

I am still debating if the game will have a global grid system for rendering every nearby room and tunnel, or if it will just be one room at a time.

Files

KnightsofKalvgv-html5.zip Play in browser
May 02, 2021

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