1.105.75.pa update
Right, tunnel cards are now a thing. There are really only 3 of them in the deck, but I'll add more variants in as I build.
I corrected healing skill, so it properly allows you to heal. There was a typo that forced it to deny healing, saying you were already at max health.
Fixed the NPC bug. There is a small bug in killing an NPC, and I'm still trying to correct it. Basically, it recursively tries to destroy a stat, but it's not figuring out that it's dead. so hopefully it's fixed. It was more than likely an indexing issue. I often forget index starts at 0, etc.
Hopefully by tomorrow I can add room discovery.
I will be taking the following three days after, to work on a chatbot, possibly longer. It will be used for when dialogue is implemented.
Files
Knights of Kalvgv (Pre-Alpha)
Status | Released |
Author | leon sandstone |
Genre | Interactive Fiction |
More posts
- 1.105.5.pa updateMay 03, 2021
- update 1.105paMay 02, 2021
- update 1.104.paMay 01, 2021
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