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Knights of Kalvgv (Pre-Alpha)

← Return to Knights of Kalvgv (Pre-Alpha)

Devlog

  • 1.105.75.pa update
    May 05, 2021 by leon sandstone
    Right, tunnel cards are now a thing. There are really only 3 of them in the deck, but I'll add more variants in as I build. I corrected healing skill, so it properly allows you to heal. There was a ty... Continue reading
  • 1.105.5.pa update
    May 03, 2021 by leon sandstone
    In preparation for 1.106.pa I've added the magic skills for the hero. One may now heal and activate stealth. Each action taken uses a stealth timer, once 5 actions are taken the stealth wears off. NPC... Continue reading
  • update 1.105pa
    May 02, 2021 by leon sandstone
    Skill spamming is no more. As per the handbook/game doc, you may now use, "A skill may be used once per room" NPCs will now take damage from hazards and have new features. NPCs have a sum total magic... Continue reading
  • update 1.104.pa
    May 01, 2021 by leon sandstone
    So I've added a new tile type, lava, which has a base global timer that when hit applies damage to the player or npcs. NPC damage from lava is going to be added into 1.105.pa update hopefully, with a... Continue reading
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